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Releases: AngryCarrot789/FramePFX

Release v1.0.3

03 May 18:24
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Fixed bugs in project opening, saving, resource loading, object cloning, and more.

Audio playback kinda works, except only a sample sine wave plays at the moment

As per usual, the release contains the FFmpeg dependencies and all other dependencies. You will need .NET Framework 4.8 installed to run the editor

Release v1.0.2

05 Feb 00:18
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A stable release of the editor that supports basic .mp4 and image loading, a timecode/stopwatch clip, some shape clips, the standard motion effect and a pixelate effect (currently CPU based and very inefficient, but you might still get around 60~ fps with it)

  • Projects can be saved and opened from disk, and if you associate a .fpfx file with this editor on your system then you can also open projects through the file explorer as you would do with any other program.
  • Resources are auto-loaded on project open. If a resource couldn't be loaded (e.g. file was deleted), a dialog is shown to try and fix them (incomplete for AVMedia resources)
  • Clips can be dragged by gripping the clip header or resized by gripping the left/right sides of the header, cloned (CTRL+D), drag-copied (drag and hold CTRL) and dragged between tracks.
  • The property editor on the right lets you modify selected clips (multi-select effects is not supported at the moment, but most parameters such as opacity do support multi-select).
  • Project settings can be modified via the button on the top-right side of the view port. The bottom bar has the play/pause/stop buttons as well as things like toggling selection outline, nearest-neighbour rendering for the preview only, and so on.

That's about the basics of the editor. As per usual, the release contains the FFmpeg dependencies and all other dependencies. But you will need .NET Framework 4.8 installed to run the editor

Release v1.0.1

03 Feb 01:43
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This is the latest version of the new editor using non-MVVM, as apposed to release v1.0.

This contains features like image, shape, videoand a timecode/timer clips. Only video is supported at the moment, no audio.

To open video and image clips, drag a file into the resource manager (top left panel) and then drag a resource onto the timeline. You can also link another resource with an existing clip (e.g. link a new image to an existing image clip)

The release file provided contains FFmpeg dependencies (which is why it's so big) which are required to run the editor. You will need .NET Framework 4.8 installed to run the editor

Initial release - v1.0

22 Sep 21:21
0ec0e2c
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This release is a working release of the app, although, very feature-less, with only basic editing, clip cutting, text generation, shapes, etc. Cannot handle audio at the moment

The release zip file contains all necessary dependencies to run the app, including FFmpeg libraries (hence why the file is so big). I haven't tested but you may also need .NET Framework 4.8 installed to run this