This is a simple gaze-based movement system for Unity and Oculus. It supports a dynamic and adaptive spotlight to be used as a torch.
- Drag the OVRCameraRig prefab in your scene
- Create a new tag in the Tag Manager and name it "Walkable"
- If you want a collider to be a teleport target, just set its tag to "Walkable"
- All the other colliders will be considered as invalid targets
- Done!