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v1.190.0
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TheGiddyLimit committed Oct 29, 2023
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2 changes: 1 addition & 1 deletion css/main.css

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140 changes: 140 additions & 0 deletions data/adventure/adventure-dosi.json
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"page": 2,
"id": "000",
"entries": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/DoSI/00-001.opening-splash.webp"
},
"credit": "Karl Kopinski",
"width": 1700,
"height": 1377
},
"This is for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for the magic items and creatures in the adventure. It also teaches you how to run a D&D game.",
{
"type": "section",
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]
}
]
},
{
"type": "section",
"name": "Voyage to Stormwreck Isle",
"entries": [
"{@note This \"Voyage to Stormwreck Isle\" section was originally distributed as part of an in-store introductory pack for {@i Dragons of Stormwreck Isle}, and later digitally published. It is included here for convenience.}",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/DoSI/00-005.voyage-intro-art.webp"
},
"credit": "Linda Lithén",
"width": 1700,
"height": 1100
},
"Before play starts, introduce yourself and welcome the players:",
{
"type": "insetReadaloud",
"entries": [
"Hi everyone. I'm going to be running you through a quick demo on how to play D&D. I'm the Dungeon Master, so it's my job to tell you what's happening in the world around you and rolling any dice for the monster. You're playing the heroes!"
],
"id": "0ce"
},
"Read this text to set the scene:",
{
"type": "insetReadaloud",
"entries": [
"Your journey has been smooth sailing so far. You left the bustling port of Neverwinter a few days ago, heading for an island with the foreboding name of Stormwreck Isle. But you woke this morning to a blood-red sunrise, and dark clouds overhead threaten a violent storm."
],
"id": "0cf"
},
"Show the players the illustration of their ship at sea.",
{
"type": "insetReadaloud",
"entries": [
"As lightning flashes across the sky, a monster hauls itself up onto the deck!"
],
"id": "0d0"
},
"Show the players the illustration of the {@creature Merrow Extortionist|DoSI|merrow} and adopt a different voice for it. You can use any voice you like, but try to sound intimidating! Read this text in the merrow's voice:",
{
"type": "insetReadaloud",
"entries": [
"\"These waters belong to the Scaled Queen. I'm here to collect her tribute.\""
],
"id": "0d1"
},
{
"type": "entries",
"name": "Explaining the Game",
"entries": [
"Read or paraphrase this boxed text:",
{
"type": "insetReadaloud",
"entries": [
"I've just told you the situation you're in. What happens next is up to you. You're all trained for combat, so if you want to fight this monster, which is called a merrow, I can help you do that. But you can also try to negotiate with the merrow, or trick it, or anything else you can imagine.",
"Just about anything you can think of to try will require some combination of skill, natural ability, and luck to pull off. And the D&D game represents that by having you roll one of these 20-sided dice and add a number from your sheet. So... what do you want to do?"
],
"id": "0e8"
}
],
"id": "0d2"
},
{
"type": "entries",
"name": "Run the Encounter",
"entries": [
"Let the players take the lead! They can try anything they can imagine.",
"Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run with it!",
"Whatever the characters try and whatever their die rolls indicate, use vivid descriptions to keep things exciting.",
"Here are some of the most likely approaches.",
{
"type": "entries",
"name": "Negotiate with the Merrow",
"entries": [
"The players might agree to pay tribute to the Scaled Queen. The {@creature Merrow Extortionist|DoSI|merrow} initially demands a payment of 400 gold pieces (gp) or its equivalent in goods. This is the value of all the goods in the hold. The characters can use Charisma checks (applying {@skill Persuasion}, {@skill Intimidation}, or perhaps {@skill Deception} skills, as appropriate) to get it to accept a lower amount; each successful {@dc 15} check reduces the amount he asks for by 100 gp.",
"If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon."
],
"id": "0ea"
},
{
"type": "entries",
"name": "Attack the Merrow",
"entries": [
"Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in combat. Then play passes to the right. Take the merrow's turn when it passes around to you.",
"On each player's turn, talk through the different actions their character can take, such as attacking with weapons and casting spells. Explain the character's different weapons and spell attacks.",
"This {@creature Merrow Extortionist|DoSI|merrow} looks fearsome but doesn't present too much of a threat to the characters. They should be able to defeat it in 1\u20132 rounds."
],
"id": "0eb"
}
],
"id": "0e9"
},
{
"type": "entries",
"name": "Shenanigans",
"entries": [
"The players might think of creative ideas for dealing with the merrow:",
{
"type": "list",
"items": [
"Can I roll a barrel to push the merrow overboard?",
"Can I drop a sail on it so it can't see?",
"Can I persuade the crew to rush it?",
"Can I..."
]
},
"Whatever the players ask, the answer should (almost) always be something like, \"You can try!\" If a character has a specific spell or ability that will let them accomplish what they want to do, help the player use that spell or ability. Otherwise, ask the player to make a ability check that's appropriate to their character's tactics, such as a Strength ({@skill Athletics}) check for trying to roll the barrel at the merrow, a Dexterity check to fling a sail over it, or a Charisma ({@skill Intimidation}) check to convince it that the crew is about to attack."
],
"id": "0ec"
},
{
"type": "entries",
"name": "Wrap Up",
"entries": [
"When the characters have dealt with the {@creature Merrow Extortionist|DoSI|merrow}, one way or another, read this text to wrap up:",
{
"type": "insetReadaloud",
"entries": [
"With a splash, the merrow disappears into the ocean deeps and the ship continues on its way. The sailors raise a cheer, and the storm brewing overhead seems not quite so threatening now.",
"And that brings us to the end of your first taste of adventure."
],
"id": "0ee"
}
],
"id": "0ed"
}
],
"id": "0cd"
}
]
},
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16 changes: 16 additions & 0 deletions data/adventure/adventure-gotsf.json
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"hrefThumbnail": {
"type": "internal",
"path": "adventure/GotSF/thumbnail/000-map-0.01-star-forge.webp"
},
"grid": {
"type": "square",
"size": 180,
"offsetX": -7,
"offsetY": -2,
"scale": 3,
"distance": 10
}
},
{
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"height": 5700,
"mapParent": {
"id": "03a"
},
"grid": {
"type": "square",
"size": 180,
"offsetX": -7,
"offsetY": -2,
"scale": 3,
"distance": 10
}
}
]
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2 changes: 1 addition & 1 deletion data/adventure/adventure-imr.json
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"id": "1a1",
"entries": [
"The characters might need to travel back to a time when Keraptis first constructed his legendary dungeon (featured in {@adventure Tales from the Yawning Portal|TftYP-WPM}), and used components from the {@i Infernal Machine of Lum the Mad} to magically secure {@item Wave}, {@item Whelm}, and {@item Blackrazor} in place. Alternatively, he might trade missing components in his possession for the three famed weapons, which are still hidden elsewhere in the world, or for some of the monstrous creatures that will eventually guard the dungeon.",
"If you are playing this adventure alongside {@adventure Lost Laboratory of Kwalish|LLK}, {@adventure White Plume Mountain|TftYP} offers a number of connections to that adventure's guides. Ctenmiir the vampire once haunted White Plume Mountain, while Mary Greymalkin's former tutor, the witch Thingizzard, dwelled nearby."
"If you are playing this adventure alongside {@adventure Lost Laboratory of Kwalish|LLK}, {@adventure White Plume Mountain|TftYP-WPM} offers a number of connections to that adventure's guides. Ctenmiir the vampire once haunted White Plume Mountain, while Mary Greymalkin's former tutor, the witch Thingizzard, dwelled nearby."
]
}
]
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