-
Notifications
You must be signed in to change notification settings - Fork 121
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Scene - Edit Defaults #127
Comments
I agree that the settings of the fog are not always ideal. It depends on the size of your object, but if the size of your object becomes too large the fog will cover smaller parts. To change this you would have to download install the code locally on your computer as described in https://github.com/raydeleu/CascadeStudioManual#22-local-installation In https://github.com/raydeleu/CascadeStudioManual#133-modifying-the-3d-view I have described how you can change some default values of the 3D window. I guess you would need to tinker around in the code of https://github.com/zalo/CascadeStudio/blob/master/js/MainPage/CascadeView.js to see what the effect is. The following lines describe some of the behaviour of the fog in the scene. // Expand fog distance to enclose the current object; always expand
// otherwise you can lose the object if it gets smaller again)
this.boundingBox = new THREE.Box3().setFromObject(this.mainObject);
this.fogDist = Math.max(this.fogDist, this.boundingBox.min.distanceTo(this.boundingBox.max)*1.5);
this.environment.scene.fog = new THREE.Fog(this.environment.backgroundColor, this.fogDist, this.fogDist + 400); Recently there was a change to the code that allows to remove the grid and the ground plane from the scene. Perhaps the author https://github.com/drb3st could add this option to the interface as well? |
Hello,
how can i remove fog from the scene, add more light to it and make bigger the view frustum so my whole model to be visible?
Thank you in advanced
The text was updated successfully, but these errors were encountered: