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V2.3.0 calling get_scene_camea() cause highly blink in Unity window #91

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oneTaken opened this issue May 19, 2023 · 6 comments
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@oneTaken
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platform:
Apple M1pro Ventura 1.0 and ubuntu 20.04. same problem.

virtualhome version:
v2.3.0. lower version will get other problems(seeing related issue), but function get_scene_camera render well.

problem:
in demo.ipynb, when call get_scene_camea() function, the unity window change from some different scenes with very high speed.
and when called render_scrpt function, this problem may fix with static scene .

I tried to going deeper with virtualhome_unity repo, and I did not find some potential reasons.

@kswain55
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Currently trying to fix this, seems to be a graphics API issue

@LiamMZ
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LiamMZ commented Nov 17, 2023

@kswain55 were you able to resolve this issue?

@kswain55
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Hi @LiamMZ, Seems like the exec needs to be recompiled with some settings changed in the render pipeline. I will try to do this and report back,

@LiamMZ
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LiamMZ commented Nov 19, 2023

Hi @LiamMZ, Seems like the exec needs to be recompiled with some settings changed in the render pipeline. I will try to do this and report back,

Awesome, thanks!

@LiamMZ
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LiamMZ commented Nov 21, 2023

@kswain55 any luck?

@SongDoHou
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@kswain55 Hi, I'm facing the same issue, is there any update? :)

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