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This repository has been archived by the owner on May 1, 2024. It is now read-only.
Description
When MediaElement's "IsLoop" is set to "True":
Stack Trace
NaN
Link to Reproduction Sample
Steps to Reproduce
Expected Behavior
Speed will stay the same after first "loop"
Actual Behavior
Speed changes
Basic Information
On iOS: I believe this happens due to the usage of 'avPlayerViewController.Player?.Play()' instead of the renderer's Play() method (note that 'Play()' redefines the speed each time)
Version with issue: Latest (2.0.6)
Last known good version:
IDE:
Visual studio community 2022 (64-bit) Version 17.8.5
Platform Target Frameworks: iOS Android
Android Support Library Version: X
Nuget Packages: X
Affected Devices:
Workaround
All bugs dissapeared when setting "IsLoop" to "False" and then using an event handler for 'MediaEnded' event to run MediaElement.Play();
Reproduction imagery
X
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