-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add possibility to turn off mip map #35
Comments
This is something that would likely require reimplementing the way the track is drawn. I will probably do that as part of a larger refactor of how geometry is processed for rendering so that it gets uploaded to the GPU in world space instead of doing camera transformation and projection on the CPU. |
If it's too hard, forget about it. I thought that it would be something as simple as adding a flag to force renderer to use some given texture tile size but seems it's not. It's closed source so I had no idea how difficult it would be. |
Textures dynamically switched from low to high resolution depending their distance (like the original game).
It would be great to be able to turn this off (high resolution textures are always used) because it's visually annoying and using high res textures has virtually no performance consequences on modern PCs. Adding a new setting in the CFG file is enough.
The text was updated successfully, but these errors were encountered: