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Support "travel-mode" for Steam Deck uses #26

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wheaney opened this issue Sep 26, 2023 · 0 comments
Open

Support "travel-mode" for Steam Deck uses #26

wheaney opened this issue Sep 26, 2023 · 0 comments

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@wheaney
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wheaney commented Sep 26, 2023

This driver could theoretically use the gyro/accel sensors from another device (Steam Deck, in this case) to cancel out movements from car/bus/airplane. As it is right now, if you're on a vehicle that's accelerating or turning, your glasses will turn your frame of reference in the game.

Without a second device for reference, it could still try to detect a constant velocity and remove that from its readings, but this wouldn't work quite as well (e.g. how do you detect a bump in the road vs a small head movement? you probably don't).

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