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Reset temporal denoiser state on significant changes #661

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w23 opened this issue Nov 21, 2023 · 1 comment
Open

Reset temporal denoiser state on significant changes #661

w23 opened this issue Nov 21, 2023 · 1 comment
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bug Something isn't working denoiser ray tracing visual bug Visual glitches, something looks incorrectly

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@w23
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w23 commented Nov 21, 2023

Temporal denoiser should be cleared on any spatial discontinuities:

  • map change
  • load
  • teleport
  • what else?

Mostly affects reproducible rendering regression testing

@w23 w23 added bug Something isn't working ray tracing visual bug Visual glitches, something looks incorrectly denoiser labels Nov 21, 2023
w23 added a commit that referenced this issue Dec 19, 2023
Found out that it wasn't really clearing anything.
Now it does call clear, but still there are temporal denoising
artifacts. The issue remains elusive.

Related: #661
@w23
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w23 commented Jan 8, 2024

Still isn't done. All previous attempts failed so far for yet unknown reason.
It might be the case that current ad-hoc g-buffer texture tracking is lacking, and a more proper per-object (almost-rendergraph) kind of tracking is needed.

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Labels
bug Something isn't working denoiser ray tracing visual bug Visual glitches, something looks incorrectly
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