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Found out that it wasn't really clearing anything.
Now it does call clear, but still there are temporal denoising
artifacts. The issue remains elusive.
Related: #661
Still isn't done. All previous attempts failed so far for yet unknown reason.
It might be the case that current ad-hoc g-buffer texture tracking is lacking, and a more proper per-object (almost-rendergraph) kind of tracking is needed.
Temporal denoiser should be cleared on any spatial discontinuities:
Mostly affects reproducible rendering regression testing
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