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Objects are positioned incorrectly after import #165
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I just tried to replicate the issue. At least in orthogonal tiles it works fine, so probably something to do with isometric. I don't have any isometric tiles to test this out with, do you have an example project I could use to try to debug it? |
tiled-proj.zip |
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Plugin version
download last master plugin
godot 3.5
Issue description
Wrong postion of objects (images) after import
Steps to reproduce
The text was updated successfully, but these errors were encountered: