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3D Model Rendering flicker/distortion #327
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This looks like a z-fighting issue, are you sure your model doesn't have overlapping faces? |
I am also facing the same issue, can someone help |
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Environment
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Description
I've had this issue for a while now where the models I've been using don't seem to render well. The only "solution" thus far was to scale the model down to
0.001
which isn't ideal. One of my iOS colleague suspects that theZNear-ZFar
is too far apart leading to the Depth Buffer not being as accurate as it is on iOS/SceneKit.I'm reporting this issue here with the hopes that someone can look into it or guide me towards the solution. Also, I can provide the model if needed for further investigation.
Reproducible Demo
Here are a couple of screenshots comparing the exact same model in
GLB
in SceneKit and ViroCore:ViroCore
SceneKit
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