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…rget coordinate system
with setting the target_axes option to ufbx_axes_right_handed_y_up we only convert
the transforms, but not the vertices itself - and we use the vertices without
transforms to voxelize the mesh
see issue #447
Also see #227 and #262
I'm using ufbx to load the fbx file and the conversion to
ufbx_axes_right_handed_y_up
(SeeFBXFormat::voxelizeGroups()
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