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When You host a direct IP game, and clients click on something (like pick a castle), the game crashes. It wasn't happening in 1.4.5. In new online lobby room, everything works fine.
Unfortunately, logs were overwritten by successful lobby game later on, but it's 100% reproducible in our case.
OS: OpenSuse tumbleweed
VCMI 1.5 from Flathub
The text was updated successfully, but these errors were encountered:
When You host a direct IP game, and clients click on something (like pick a castle), the game crashes. It wasn't happening in 1.4.5. In new online lobby room, everything works fine.
Unfortunately, logs were overwritten by successful lobby game later on, but it's 100% reproducible in our case.
OS: OpenSuse tumbleweed
VCMI 1.5 from Flathub
The text was updated successfully, but these errors were encountered: