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drawing_screens.asm
123 lines (98 loc) · 1.86 KB
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drawing_screens.asm
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# MAV120
# Mathew Varughese
draw_start_screen:
enter s0 s1
li a0, 8
li a1, 20
la a2, intro_message_1
jal display_draw_text
li a0, 9
li a1, 27
la a2, intro_message_2
jal display_draw_text
li t7 0
lw t0 frame_counter
and t0 t0 16
beq t0 0 _skip_write_press_b
li a0, 8
li a1, 39
la a2, intro_message_3
jal display_draw_text
li t7 1
_skip_write_press_b:
_draw_start_screen_loop_top:
bge s0 ENEMY_PER_ROW, _draw_start_screen_loop_finish
_draw_start_screen_loop_body:
li a0 10
mul t0 s0 ENEMY_COL_SPACING
add a0 a0 t0
li a1 5
add a1 a1 t7
la a2 enemy_sprite
jal display_blit_5x5
li a1 54
la a2 player_sprite
jal display_blit_5x5
inc s0
b _draw_start_screen_loop_top
_draw_start_screen_loop_finish:
leave s0 s1
draw_round_screen:
enter
li a0, 10
li a1, 30
la a2, round_message
jal display_draw_text
li a0 44
li a1 30
lw a2 round_no
jal display_draw_int
leave
draw_game_over_screen:
enter s0, s1
li a0 6 # left-margin val
li a1 8
la a2, score_message
jal display_draw_text
li a0 42
li a1 8
lw a2 score
jal display_draw_int
li a0 6 # left-margin val
li a1 22
la a2, game_message
jal display_draw_text
li s0 0
_draw_game_over_screen_loop_main:
bge s0 3 _draw_game_over_screen_loop_finish
_draw_game_over_screen_loop_body:
li a0 34
li a1 22
mul t0 s0 7
add a0 a0 t0
move s1 a0
la a2 enemy_sprite
jal display_blit_5x5
move a0 s1
li a1 29
jal display_blit_5x5
inc s0
b _draw_game_over_screen_loop_main
_draw_game_over_screen_loop_finish:
lw t0 frame_counter
and t0 t0 16
beq t0 0 _skip_write_game_over
li a0 6 # left-margin val
li a1 29
la a2, over_message
jal display_draw_text
_skip_write_game_over:
li a0 6 # left-margin val
li a1 44
la a2, to_restart_message
jal display_draw_text
li a0 6 # left-margin val
li a1 50
la a2, press_u_message
jal display_draw_text
leave s0, s1