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(MRTK Support) Added an MRTK3 subsystem for using Leap tracking directly (non-OpenXR)
Changed
(XRHands) XRHands subsystem will now use existing LeapXRServiceProviders found in the scene before considering generating new ones
Fixed
(XRHands) XRHands double-translates tracking data causing XRI InputActions to be wrongly positioned when the XROrigin is moved
Known issues
Use of the LeapCSharp Config class is unavailable with v5.X tracking service
Repeatedly opening scenes can cause memory use increase
Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
The OpenXR Leap Provider does not currently support the Confidence hand property (and will return fixed values)
After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
The OpenXR Leap Provider palm can be in unexpected position when using pre-1.4.3 OpenXR Layer. A workaround is to ensure you use 1.4.3 or newer - installed by the 5.12.0 or newer Tracking Service Installer
Running both the Ultraleap XRHands Subsystem and another XRHands Subsystem at the same time causes unstable results. Only enable one at a time.
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Headline features include:
Added
Changed
Fixed
Known issues
Confidence
hand property (and will return fixed values)Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.
This discussion was created from the release Ultraleap Unity Plugin 6.12.0.
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