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drawRanges
but for selectively drawing instances?
#197
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Looks like this could be possible using the WEBGL_draw_instanced_base_vertex_base_instance extension |
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The way I understand it,
drawRanges
can be used to draw a subset of elements. I know withdrawRanges
you can specify the number of instances to draw of a given element range, but I'd like to be able to be able to draw all elements for a given subset of the drawCall's instance attribute buffers. Is there something likedrawRanges
but for instances?The text was updated successfully, but these errors were encountered: