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How can I use emit_signal()? #343
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I'm testing godot-python by converting the first tutorial from Godot Docs "Dodge the Creeps 2D", all GDScript files to Python.
I don't find
emit_signal()
, I can't import from godot or as attribute of any object, for example;CanvasLayer
. I getWhen creating a signal, it stays there as a
<class 'godot.tags.SignalField'>
, but I can't do anything with it.I found in
examples/pong/pong.py
that there'sgame_finished = signal()
but code never emit that signal. Is it imposible?Any solution to this? Maybe by not using signals, but some kind of python messages between nodes...?
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