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Don't work on mac with chip m1 #297

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roci33 opened this issue May 21, 2021 · 1 comment · May be fixed by #322
Open

Don't work on mac with chip m1 #297

roci33 opened this issue May 21, 2021 · 1 comment · May be fixed by #322

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@roci33
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roci33 commented May 21, 2021

Hi, I have a mac air with an m1 chip, I have done all the installation of the package in the correct way, but when I find myself changing the language on Godot the choice "python" does not appear

@touilleMan
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touilleMan commented May 26, 2021

Ever since this cursed day Apple made it announce, I knew this time would come :trollface:

@roci33 m1 chip are not currently supported, however your PRs are welcome if you want to help on this ;-)

So you need to copy and modify the platform osx-64 file
In theory it should be mostly copy/replace so nothing fancy here ^^

After that pythonscript.gdnlib should also be modified to add m1 path

And finally you should add the build to the CI, Github action doesn't provide m1 machine yet, so you'll have to build on intel and skip the test phase (typically copy the 🍎 macOS build build and rename them into 🍎 macOS/intel build and 🍏 macOS/m1 build).

@kara-todd kara-todd linked a pull request Jan 15, 2022 that will close this issue
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