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I am working on a tinygo (virtual) XBox 360 gamepad running on RPi Pico. I have had some success getting this to work in TinyGo with buttons (only at present). However, though this work for the windows -> Setup USB Game Controllers -> then see the device properties - and the buttons can be seen being pressed there - and also this works on web based gamepad tester(s) - but this doesn't work as a (XBox 360 Wired) controller in Steam games.
This would seem to be a common requirement - actually allowing gamepads to be created for controlling games (?!).
I have seen GP2040 (and CE) which offer something similar - but in C - and I do not want the (massive) pain of writing in C.
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I am working on a tinygo (virtual) XBox 360 gamepad running on RPi Pico. I have had some success getting this to work in TinyGo with buttons (only at present). However, though this work for the windows -> Setup USB Game Controllers -> then see the device properties - and the buttons can be seen being pressed there - and also this works on web based gamepad tester(s) - but this doesn't work as a (XBox 360 Wired) controller in Steam games.
This would seem to be a common requirement - actually allowing gamepads to be created for controlling games (?!).
I have seen GP2040 (and CE) which offer something similar - but in C - and I do not want the (massive) pain of writing in C.
Is this something that might be solved/solvable?
Thank you - Andy
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