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RedisLock.java
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RedisLock.java
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/**
* MIT License
*
* Copyright (c) 2019-2021 [email protected]
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.ugrong.framework.redis.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Inherited;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.concurrent.TimeUnit;
import com.ugrong.framework.redis.repository.lock.impl.RedissonLockImpl;
/**
* The interface Redis lock.
*/
@Target({ElementType.METHOD})
@Retention(RetentionPolicy.RUNTIME)
@Inherited
public @interface RedisLock {
/**
* 锁的类型
*
* @return lock type
*/
String lockType();
/**
* 要锁的字段
*
* @return lock field
*/
String lockField();
/**
* 等待时间,默认10秒
*
* @return wait time
*/
long waitTime() default RedissonLockImpl.DEFAULT_LOCK_WAIT_TIME;
/**
* 持有锁的时间,默认30秒
*
* @return timeout
*/
long timeout() default RedissonLockImpl.DEFAULT_LOCK_TIMEOUT;
/**
* 时间单位
*
* @return time unit
*/
TimeUnit timeUnit() default TimeUnit.SECONDS;
}