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Improve new player experience by delisting competitive matches from regular server tabs #3162
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Yea sounds cool. Should there be a new masterserver rule of not abusing that competetive status? At the top and in shiny orange might be the new advertisement meta like the In case it is non obvious @Zatline made it sound a bit like those servers are non chat servers. But team chatting even as spectator is common practice and totally fine since it is not disturbing the in game players. |
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It would be a good idea to make players more aware of what they sign up for when joining a server, currently, if a competitive match/clan war is happening there is nothing except for the difficulty icons to hint at that to which new players often do not pay any attention to so they are just joining with the expectation of playing and checking out the game but instead join as a spectator or are kicked instantly, if not kicked they will attempt to chat and join the game which gets them kicked anyway as they have just broken some unwritten rule they were not aware of. This results in a very bad first experience and impression of the game, worst case they’ll quit and never touch the game again.
I’ve spoken with some competitive players a while ago and we all agreed that difficulty icons despite being a good attempt, unfortunately, do nothing #3034. So we have collected some ideas on how this could be improved.
competitive matches are now easy to find within the server browser tab system but not to find within any of the regular filters.
If players attempt to join a competitive labeled server a warning message should be displayed that explains some of the unwritten rules like that they’ll not be able to join the game unless they are part of the event or that chatting during the match will get them kicked.
-> (mockup needed for "unwitting rules" warning label)
alternatively, add an option to silence spectators either indefinitely or after they join for a set time, if they attempt to chat within that time they’ll be faced with the same warning message and the timer resets, once the chat timer runs out it is reasonable to assume that they understand the rules and the environment they are in.
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