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ModPack's View Mods in Mod Browser inconsistent #4159
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Modpacks in general need some thorough user focused redesign. It's hard to fix bugs in them at the moment because it's unclear what use cases they're meant to satisfy. I think there's a discussion thread in Discord. Off the top of my head, I recall:
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Labels
NEW ISSUE
Flags an Issue as new. To be removed once issue is assessed.
Requestor-Modders
Issues or PRs adding or fixing TML modder API
Version
Latest 1.4.4-stable
OS
Windows
Platform
Steam
This bug affects...
Mod capability as a Modder
Description
The mods shown by pressing "View Mods in Mod Browser" are only the mods contained in
install.txt
.install.txt
is only populated by workshop ids of mods currently loaded that are loaded from the workshop, so having a modpack enabled or loading a locally installed mod will exclude those mods from the listing when the modpack is saved.The code for legacy modpacks just checks the mod names directly.
Additionally, if 0 mods are in
install.txt
, the filter doesn't work at all and all mods are shown.I'm not sure why some mods are excluded from install.txt, I think it is used for multiple purposes so changing how it is populated might have side effects for the manage-tModLoaderServer scripts. Fixing this will require making sure servers still can use install.txt correctly.
If the intended use-case is for a modpack to be copied from one user to another, I'm not sure why only workshop mods from the original user would be in install.txt when all the mods contained within are "frozen" in the first place and present as .tmod files already.
This behavior might have changed with the recent mod load rework. In any case, it requires some thought.
Log File
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Steps to reproduce
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Expected Behavior
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Actual Behavior
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Reproduction frequency
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Additional Information
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