flexible whip effect check #4148
Labels
NEW ISSUE
Flags an Issue as new. To be removed once issue is assessed.
Requestor-Modders
Issues or PRs adding or fixing TML modder API
Type: Change/Feature Request
Is a request for changes to code base in order to provide improved capabilities
Do you intend to personally contribute/program this feature?
No
I would like to see this change made to improve my experience with
Mod capability as a Modder
Description
a new public attribute that projectiles inherit that checks whether the projectile grants whip effect
What does this proposal attempt to solve or improve?
as far as i checked, whip effects checks 2 conditions;
Projectile.minion == true
orProjectileID.Sets.Minionshot[] == true
if modded minion uses preexisting projectile from vanilla or modded one that do not include those conditions(e.g. any bullet), it is not possible to manually apply whip effect on them
Which (other) solutions should be considered?
Add a condition like
bool Projectile.grantsWhipEffect
or something to track whip effect in real timeThe text was updated successfully, but these errors were encountered: