Skip to content

Regarding Single-Threaded Mode Compatibility with Supabase Libraries #149

Answered by wiverson
AlexHoca asked this question in Ideas
Discussion options

You must be logged in to vote

One option would be downloading the source and adding that to your project instead of using the binaries. You could then try configuring the dependencies as needed.

Honestly, my sense is that Unity hasn't/isn't investing in WebGL all that much. Back in the day there used to be a Unity browser plugin for targeting the web, and I think the WebGL stuff was produced as an alternative to that. I get the sense that the market has more or less moved away from that sort of thing.

FWIW I think Godot's web export is in similar "well, it kind of works" state, but they were still fixing pretty basic stuff last I looked at it.

If I were targeting a browser first solution, I'd look at one of the web na…

Replies: 1 comment 5 replies

Comment options

You must be logged in to vote
5 replies
@AlexHoca
Comment options

@AlexHoca
Comment options

@acupofjose
Comment options

@wiverson
Comment options

Answer selected by AlexHoca
@AlexHoca
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Ideas
Labels
None yet
3 participants