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Xbox ONE controller does not work #16
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This is expected behavior. I wrote VRController with the conviction that it should only care about controllers that have either a 3DoF or 6DoF pose. But there seems to be recurring demand for 0DoF as well... What are everyone’s thoughts on the best way to implement this? |
My requirement was just for debugging on my desktop. I was hoping that the joysticks would work like a first person shooter and tilt the scene left/right/up/down and allow you to walk/fly through the scene. I was able to coerce Chrome into going into VR mode but there was no convenient control mode. I suppose I could have gotten a different FPS controller to work but I ran out of time.
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On Aug 2, 2018, at 10:58 PM, Stewart Smith ***@***.***> wrote:
This is expected behavior. I wrote VRController with the conviction that it should only care about controllers that have either a 3DoF or 6DoF pose. But there seems to be recurring demand for 0DoF as well... What are everyone’s thoughts on the best way to implement this?
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Xbox ONE controller returns with a null gamepad.pose field. This is when running the demonstration link. The axis and button fields seem valid.
Is this a known limitation?
Details:
Windows 10
id"Xbox 360 Controller (XInput STANDARD GAMEPAD)"
Google Chrome | 65.0.3325.181 (Official Build) (64-bit) (cohort: Stable)
Chrome flags: chrome://flags/#enable-webvr, chrome://flags/#enable-gamepad-extensions, chrome://flags/#openvr
No VR display hardware attached
I am going to try Firefox.
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