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Feature request: import from shadertoy url and from shadertoy export json #151
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This segment shows how to depend on other buffers, though it maybe could do with some clarification: https://github.com/stevensona/shader-toy#texture-input The feature might make sense, in the meantime the samples have examples for it, e g.: https://github.com/stevensona/shader-toy/blob/master/demos/volume_points_1.glsl |
thanks, i managed to set up my environment based on the examples. it was not so hard, i had to link up a buffer and use iKeyboard instead of iChannel1 but i can imagine that it's not a trivial thing to implement the import from shadertoy |
I'm just a beginner and not sure how to set up the same project in vscode as shadertoy.com. I have multiple buffers and I didn't find any mention of them in your readme, but the import would make it much easier to set up a project.
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