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console.tcl
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console.tcl
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#source "game.tcl"
oo::class create Console {
constructor {} {
# Console variables
variable totalTime 0
variable frame 0
variable screen
variable optionIndex 0
variable options {none feed light game medicine bathroom meter discipline}
# Game states
# off, on, dark, foodmenu, lightmenu
# meal, snack, bathroom, medicine, meter, game
variable state off
# Submenu choice for food and light(0 or 1)
variable menuOptionIndex 0
# Object containing game data
variable gameObject
# Tamagotchi parameters
variable age -1
variable weight 5
variable discipline 0
variable hungry 2
variable happy 3
variable dirt 0
variable sick 0
my createCanvas
}
method createCanvas {} {
canvas .can
.can configure -width 854
.can configure -height 480
pack .can
wm title . "Tama"
set numRows 16
set numCols 32
set squareSize 12
set xPos 40
set yPos 70
set a $xPos ; set b $yPos
set c [expr {$squareSize+$a}] ; set d [expr {$squareSize+$yPos}]
for {set i 0} {$i < $numRows} {incr i} {
for {set j 0} {$j < $numCols} {incr j} {
.can create rect $a $b $c $d -outline black -fill red -tags "$i-$j"
set a [expr {$a+$squareSize}]
set c [expr {$c+$squareSize}]
}
set a $xPos
set c [expr {$squareSize+$a}]
set b [expr {$b+$squareSize}]
set d [expr {$d+$squareSize}]
}
# Control buttons
.can create oval 450 110 500 160 -outline purple -fill purple
.can create oval 520 130 570 180 -outline purple -fill blue
.can create oval 590 110 640 160 -outline purple -fill green
# Icons
.can create oval 40 10 90 60 -outline purple -fill yellow -tag feed
.can create oval 140 10 190 60 -outline purple -fill yellow -tag light
.can create oval 240 10 290 60 -outline purple -fill yellow -tag game
.can create oval 340 10 390 60 -outline purple -fill yellow -tag medicine
.can create oval 40 270 90 320 -outline purple -fill yellow -tag bathroom
.can create oval 140 270 190 320 -outline purple -fill yellow -tag meter
.can create oval 240 270 290 320 -outline purple -fill yellow -tag discipline
.can create oval 340 270 390 320 -outline purple -fill yellow -tag attention
bind . <1> {click %x %y}
}
# Left button
method select {} {
global foodMenuScreens
global lightMenuScreens
variable optionIndex
variable options
variable state
# Select main option
if {$state=="on"||$state=="dark"} {
set opt [lindex $options $optionIndex]
if {$opt != "none"} { .can itemconfigure $opt -fill yellow }
set optionIndex [expr {($optionIndex+1)%8}]
set opt [lindex $options $optionIndex]
if {$opt != "none"} { .can itemconfigure $opt -fill black }
} elseif {[my isGameWaiting]} {
my chooseLeft
} else {
# Select in submenu
switch $state {
foodmenu {
my toggleMenu $foodMenuScreens
}
lightmenu {
my toggleMenu $lightMenuScreens
}
meter {
my toggleMeter
}
default {
#
}
}
}
}
method isGameWaiting {} {
variable gameObject
variable state
return [expr {$state=="game"&&[$gameObject isWaiting]}]
}
method toggleMenu {screens} {
variable menuOptionIndex
my togglemenuOptionIndex
my updateScreen [lindex $screens $menuOptionIndex]
}
method togglemenuOptionIndex {} {
variable menuOptionIndex
set menuOptionIndex [expr {$menuOptionIndex == 0 ? 1 : 0}]
}
method game {} {
variable frame
variable state
variable gameObject
set frame 0
set state game
set gameObject [Game new]
}
# Middle button
method execute {} {
global foodMenuScreens
global lightMenuScreens
variable optionIndex
variable menuOptionIndex
variable options
variable state
variable gameObject
if {$state=="on"||$state=="dark"} {
switch [lindex $options $optionIndex] {
feed {
set state foodmenu
set menuOptionIndex 0
puts zerowanie
my updateScreen [lindex $foodMenuScreens 0]
}
light {
set state lightmenu
set menuOptionIndex 0
puts zerowanie
my updateScreen [lindex $lightMenuScreens 0]
}
medicine {
my medicine
}
bathroom {
my bathroom
}
meter {
my meter
}
game {
my game
}
default {
#
}
}
} elseif {$state=="lightmenu"} {
if {$menuOptionIndex==0} {
set state "on"
} else {
set state "dark"
my blackScreen
}
} elseif {$state=="foodmenu"} {
my eat $menuOptionIndex
} elseif {[my isGameWaiting]} {
my chooseRight
return
}
}
method chooseLeft {} {
my setDirection left
}
method chooseRight {} {
my setDirection right
}
method setDirection {dir} {
global gameArrowLeft
global gameArrowRight
variable gameObject
variable frame
set frame 0
$gameObject setDirection $dir
my updateScreen [concat [$gameObject getFace]\
[expr {$dir=="right" ? $gameArrowRight : $gameArrowLeft}]]
}
# Right button
method cancel {} {
variable state
if {$state=="foodmenu" || $state=="lightmenu" || $state =="meter"} {
set state on
}
}
method blackScreen {} {
for {set i 0} {$i < 16} {incr i} {
for {set j 0} {$j < 32} {incr j} {
.can itemconfigure "$i-$j" -fill black -outline black
}
}
}
method updateScreen { scr } {
# Keep screen in memory
variable screen $scr
for {set i 0} {$i < 16} {incr i} {
for {set j 0} {$j < 32} {incr j} {
if {"$i $j" in $scr} {
.can itemconfigure "$i-$j" -fill black -outline black
} else {
.can itemconfigure "$i-$j" -fill white -outline white
}
}
}
}
method start {} {
variable state on
}
method eat {n} {
variable frame
variable state
set frame 0
set state [expr {0 == $n ? "meal" : "snack"}]
}
method phase {} {
variable age
if {$age < 0} {
return egg
} elseif {$age < 1} {
return baby
} else {
return child
}
}
method bathroom {} {
global waveImage
variable state
variable frame
variable screen
variable dirt
set dirt 0
set frame 0
set state bathroom
my updateScreen [concat $screen $waveImage]
}
method getNumberImage {n shift} {
global digits
set len [string length $n]
set wimage {}
for {set i [expr {$len-1}]} {$i >= 0} {incr i -1} {
set wimage [concat $wimage [movePositionsVertical $shift [movePositionsHorizontal [expr {-5*($len-$i-1)}] [lindex $digits [string index $n $i]]]]]
}
return $wimage
}
method fillHearts { scr n } {
global heartInside
for {set i 0} {$i < $n} {incr i} {
set scr [concat [movePositionsHorizontal [expr {$i*8}] $heartInside] $scr]
}
return $scr
}
method toggleMeter {} {
global meterImages
variable frame
variable weight
variable age
variable hungry
variable happy
set frame [expr {($frame+1)%4}]
set localScreen [lindex $meterImages $frame]
switch $frame {
0 {
set localScreen [concat [my getNumberImage $weight 8]\
[concat [my getNumberImage $age 0] $localScreen]]
}
2 {
set localScreen [my fillHearts $localScreen $hungry]
}
3 {
set localScreen [my fillHearts $localScreen $happy]
}
default {
}
}
my updateScreen $localScreen
}
method addDirts {scr} {
global dirtImage
variable dirt
if {$dirt >= 1} { set scr [concat $scr $dirtImage ] }
if {$dirt >= 2} { set scr [concat $scr [movePositionsHorizontal -17 $dirtImage ] ] }
return $scr
}
method nextRound {} {
global gameVs
variable frame
variable gameObject
if {[incr frame] >= 20} {
set frame 0
if {[$gameObject nextRound] > 5} {
my updateScreen\
[concat $gameVs\
[movePositionsHorizontal -18 [my getNumberImage [$gameObject getPlayerPoints] 8]]\
[movePositionsHorizontal -3 [my getNumberImage [$gameObject getTamagotchiPoints] 8]]]
$gameObject setState score
} else {
$gameObject setState wait
}
return 1
} else {
return 0
}
}
method waitAndCheckWinner {} {
variable frame
variable gameObject
if {[incr frame] >= 10} {
set frame 0
if {[$gameObject validChoice]} {
$gameObject incrPlayer
$gameObject setState win
} else {
$gameObject incrTamagotchi
$gameObject setState lose
}
}
}
method update {} {
global eggScreens
global babyScreens
global mealEatingScreens
global snackEatingScreens
global medicineScreens
global gameWait
global winScreens
global loseScreens
variable totalTime
variable age
variable frame
variable state
variable screen
variable gameObject
if {$state!="off"} {
incr totalTime
switch [my phase] {
egg {
my updateScreen [lindex $eggScreens $frame]
set frame [expr {1==$frame ? 0 : 1}]
}
baby {
switch $state {
on {
my updateScreen [my addSkull [my addDirts [lindex $babyScreens $frame]]]
if {[incr frame] >= [llength $babyScreens]} { set frame 0 }
}
meal {
my updateScreen [lindex $mealEatingScreens $frame]
if {[incr frame] >= [llength $mealEatingScreens]} { set state on }
}
snack {
my updateScreen [lindex $snackEatingScreens $frame]
if {[incr frame] >= [llength $snackEatingScreens]} { set state on }
}
bathroom {
my updateScreen [movePositionsHorizontal -2 $screen]
incr frame
if {$frame > 15} { set state on }
}
medicine {
my updateScreen [lindex $medicineScreens $frame]
if {[incr frame] >= [llength $medicineScreens]} { set state on }
}
game {
switch [$gameObject getState] {
wait {
if {[incr frame] >= [llength $gameWait]} { set frame 0 }
my updateScreen [lindex $gameWait $frame]
}
direction {
my waitAndCheckWinner
}
win {
if {![my nextRound]} {
my updateScreen\
[lindex $winScreens [expr {$frame % [llength $winScreens]}]]
}
}
lose {
if {![my nextRound]} {
my updateScreen\
[lindex $loseScreens [expr {$frame % [llength $loseScreens]}]]
}
}
score {
if {[incr frame] >= 30} { set gameObject {} ; set state on }
}
default {
}
}
}
default {
}
}
}
child {
}
}
if {$totalTime == 10} { incr age }
if {$totalTime == 80} { my newDirt }
if {$totalTime == 100} { my newDirt }
if {$totalTime == 120 } { my makeSick }
}
}
method addSkull {scr} {
global skullImage
variable sick
if {$sick} { set scr [concat $scr $skullImage] }
return $scr
}
method makeSick {} {
variable sick
set sick 1
}
method newDirt {} {
variable dirt
incr dirt
}
method medicine {} {
variable state
variable frame
variable sick
set sick 0
set frame 0
set state medicine
}
method meter {} {
global meterImages
variable frame
variable state
variable age
variable weight
set state meter
set frame 0
my updateScreen [concat [my getNumberImage $weight 8]\
[concat [my getNumberImage $age 0]\
[lindex $meterImages $frame]]]
}
}