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Hello there! 👋

My name is Kurt Kühnert and I am a computer science student from Germany. I am the maintainer of the bevy_terrain plugin and have recently written my open-access bachelor thesis on the topic of terrain rendering. The project's source code as well as the thesis itself can be found here. I am also a somewhat active member of the Bevy community. Feel free to ask me questions on Discord.

I am currently studying for a master's degree in computer science at the Chemnitz University of Technology. Although here in Germany we do not have to pay major tuition fees, I still have to pay my living expenses. Currently, I am working part-time (10 hr/week, non-CS related) to make up for some of that. This time I would rather spend working on cool open-source computer graphics and Bevy-related projects.

I am currently not offering any special tiers or perks, due to the limited time available to me. I also can not guarantee to fix bugs or fulfill feature requests if you sponsor me. Regardless, if you like the stuff I have already developed and released, I would appreciate your sponsorship.

Thanks in advance. ❤️

1 sponsor has funded kurtkuehnert’s work.

@kurtkuehnert

This would allow me to spend a couple of hours extra working on my open-source projects.

@ezschemi

Featured work

  1. kurtkuehnert/bevy_terrain

    A terrain rendering plugin for the bevy game engine.

    Rust 160
  2. kurtkuehnert/terrain_renderer

    A large-scale real-world terrain renderer written in Rust using the Bevy game engine.

    Rust 165
  3. kurtkuehnert/dtm

    Fast encoder/decoder for the lossless DTM 16 bit image format

    Rust 5

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