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This repository has been archived by the owner on Jun 7, 2018. It is now read-only.
When the hero jumps with a jumper, it should be possible to get the height somehow, to notify custom weapon sprites and draw them with correct height. There are two possible solutions:
Update shift for hero sprite, that is recovered with hero:get_sprite():get_xy()
Update hero position, that is recovered with hero:get_position()
Some events "on_started" and "on_finished" for jumpers could be useful too.
The text was updated successfully, but these errors were encountered:
When the hero jumps with a jumper, it should be possible to get the height somehow, to notify custom weapon sprites and draw them with correct height. There are two possible solutions:
Some events "on_started" and "on_finished" for jumpers could be useful too.
The text was updated successfully, but these errors were encountered: