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Description

The dmq node is a server which handles requests from the dmq client defined in swarm (dmqproto.client.DmqClient). One or more nodes make up a complete dmq, though only the client has this knowledge -- individual nodes know nothing of each others' existence.

Data in the dmq node is stored in memory, in fixed-sized, pre-allocated buffers, one per data channel.

Deployment

Upstart

The dmq node is configured to use upstart and will start automatically upon server reboot. The upstart scripts are located in deploy/upstart/dmq.conf.

Manually

To manually start the dmq node on a server, run sudo service dmq start. This will start the screen session and the application. If the application/ screen session are already running, you'll need to shut them down first before restarting.

Screen

The dmqnode node runs as dmqnode user in a screen session.

Processes

There should be a directory in /srv/dmqnode/dmqnode-n for each instance of the dmqnode node, like /srv/dmqnode/dmqnode-1. Each directory should contain a dmqnode binary.

Design

The structure of the dmq node's code is based very closely around the structure of the core.node package of swarm.

The basic components are:

Select Listener
The swarm.node.model.Node : NodeBase class, which forms the foundation of all swarm nodes, owns an instance of ocean.net.server.SelectListener : SelectListener. This provides the basic functionality of a server; that is, a listening socket which will accept incoming client connections. Each client connection is assigned to a connection handler instance from a pool.
Connection Handler Pool
The select listener manages a pool of connection handlers (derived from swarm.node.connection.ConnectionHandler : ConnectionHandlerTemplate. Each is associated with an incoming socket connection from a client. The connection handler reads a request code from the socket and then passes the request on to a request handler instance, which is constructed at scope (i.e. only exists for the lifetime of the request).
Request Handlers
A handler class exists for each type of request which the node can handle. These are derived from swarm.node.request.model.IRequest : IRequest. The request handler performs all communication with the client which is required by the protocol for the given request. This usually involves interacting with the node's storage channels.
Storage Channels
The swarm.node.storage.model.IStorageChannels : IStorageChannelsTemplate class provides the base for a set of storage channels, where each channel is conceived as storing a different type of data in the system. The individual storage channels are derived from swarm.node.storage.model.IStorageEngine : IStorageEngine.

Monitoring

Resource Usage

A dmq node process typically uses non-negligible amount of a CPU usage (depending on traffic), and a large chunk of RAM -- the config file defines the amount of memory which is allocated for each channel stored, so the memory usage should be in the region of <num channels * channel size>.

Checking Everything's OK

Console Output

The dmq node displays some basic statistics on the console: its memory usage, the number of open connections and handled records, the number of records and bytes stored, and the fullness (as a percentage) of each channel.

Log Files

The dmq node writes two log files:

root.log
Notification of errors when handling requests.
stats.log
Statistics about the number of records and bytes stored (globally and per channel), the number of bytes sent and received over the network, and the number of open connections and records handled.

Possible Problems

Crash

If a dmq node crashes, it can simply be restarted.

Design

See section on overall design of the swarm nodes.

Data Flow

Dmq nodes do not access any other data stores.