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Reset individual blueprint properties to what was logged #6150
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emilk
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ui
concerns graphical user interface
🟦 blueprint
The data that defines our UI
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Apr 29, 2024
I'm going with option A) in #6127 |
emilk
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Apr 29, 2024
### What * Closes #683 * Closes #6150 Usage: ```py rrb.Spatial2DView(visual_bounds=rrb.VisualBounds(min=[0.0, 0.0], max=[10.0, 20.0])) ``` ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using examples from latest `main` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6127?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6127?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/6127) - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html) To run all checks from `main`, comment on the PR with `@rerun-bot full-check`. --------- Co-authored-by: Andreas Reich <[email protected]>
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We already have a way to reset the entire active blueprint to the default one set in code.
What we need is to do the same for individual properties.
For instance, when resetting the 2D view bounds, we should reset to whatever was set in code.
Implementation
The active blueprint is a clone of the default blueprint, with new values appended to it.
This means we can implement this is one out of a few different ways:
A) Read the value from the default blueprint and append it to the active one
B) Remove the value in the active blueprint, and then copy the full history of the value from the default blueprint
B) requires something like #1329 to be implemented.
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