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install.mjs
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install.mjs
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#!/usr/bin/env -S node
// Script to install RedHttpClient in your game's directory.
//
// Usage: node install.mjs [game-path]
import * as fs from 'fs';
const options = process.argv.slice(2);
const PLUGIN_NAME = 'RedHttpClient';
const GAME_PATH = options.length > 0 ? options[0] : 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Cyberpunk 2077';
const RED4EXT_PATH = `${GAME_PATH}\\red4ext\\plugins`;
const REDSCRIPT_PATH = `${GAME_PATH}\\r6\\scripts`;
// Whether game directory exists?
if (!fs.existsSync(GAME_PATH)) {
console.error(`[${PLUGIN_NAME}] Could not find game directory at: ${GAME_PATH}`);
process.exit(1);
}
// Whether RED4ext directory exists?
if (!fs.existsSync(RED4EXT_PATH)) {
console.error(`[${PLUGIN_NAME}] Could not find RED4ext directory at: ${RED4EXT_PATH}`);
console.info('[${PLUGIN_NAME}] Install RED4ext from https://docs.red4ext.com/getting-started/installing-red4ext');
process.exit(2);
}
// Whether Redscript directory exists?
if (!fs.existsSync(REDSCRIPT_PATH)) {
console.error(`[${PLUGIN_NAME}] Could not find Redscript directory at: ${REDSCRIPT_PATH}`);
console.info('[${PLUGIN_NAME}] Install Redscript from https://wiki.redmodding.org/redscript/getting-started/downloads');
process.exit(3);
}
const GAME_PLUGIN_PATH = `${RED4EXT_PATH}\\${PLUGIN_NAME}`;
const GAME_SCRIPT_PATH = `${REDSCRIPT_PATH}\\${PLUGIN_NAME}`;
const GAME_TEST_SCRIPT_PATH = `${REDSCRIPT_PATH}\\RedTest`;
// Optionally create plugin's directory.
if (!fs.existsSync(GAME_PLUGIN_PATH)) {
fs.mkdirSync(GAME_PLUGIN_PATH);
console.info(`[${PLUGIN_NAME}] Plugin directory created at: ${GAME_PLUGIN_PATH}`);
}
// Delete all scripts, to prevent old (removed) scripts to persist.
fs.rmSync(GAME_SCRIPT_PATH, {force: true, recursive: true});
fs.mkdirSync(GAME_SCRIPT_PATH);
console.info(`[${PLUGIN_NAME}] Script directory created at: ${GAME_SCRIPT_PATH}`);
fs.rmSync(GAME_TEST_SCRIPT_PATH, {force: true, recursive: true});
fs.mkdirSync(GAME_TEST_SCRIPT_PATH);
console.info(`[${PLUGIN_NAME}] Test script directory created at: ${GAME_TEST_SCRIPT_PATH}`);
const BUILD_LIBRARY_PATH = `build\\Debug\\${PLUGIN_NAME}.dll`;
const GAME_LIBRARY_PATH = `${GAME_PLUGIN_PATH}\\${PLUGIN_NAME}.dll`;
fs.cpSync(BUILD_LIBRARY_PATH, GAME_LIBRARY_PATH, {force: true});
console.info(`[${PLUGIN_NAME}] Library installed.`);
const BUILD_SCRIPT_PATH = `scripts\\${PLUGIN_NAME}`;
const BUILD_TEST_SCRIPT_PATH = `scripts\\RedTest`;
fs.cpSync(BUILD_SCRIPT_PATH, GAME_SCRIPT_PATH, {force: true, recursive: true, preserveTimestamps: true});
fs.cpSync(BUILD_TEST_SCRIPT_PATH, GAME_TEST_SCRIPT_PATH, {force: true, recursive: true, preserveTimestamps: true});
console.info(`[${PLUGIN_NAME}] Scripts installed.`);