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gs.Map.HasData always returns true #35
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Just use something like |
VulcanShot
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Dec 27, 2023
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When using
gs.Map.HasData
to detect whether the user is in game or on the main menu, I noticed that it seems to always return true regardless of condition. I did find a workaround which is to usegs.Map.JSON.Equals("{}")
which will return true if when the player is on the main menu.The text was updated successfully, but these errors were encountered: