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Pauses in maps sometimes causes the game to stop registering keyboard input #28269
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bdach
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May 21, 2024
I can't reproduce this the obvious way. I don't rule out this being some sdl-shaped failure (and before anyone asks, yes i did test on sdl3). @AyumiToshiyuki please check the newest hotfix (2024.521.2) and see if things improve |
I played for an hour on 2024.521.2 and the bug never occured, it seems fixed for now |
bdach
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Type
Game behaviour
Bug description
After a pause (the countdown in maps, not pressing escape) sometimes key input stop being registered until I fail
It's been doing this ever since yesterday's update, but I'm not sure what is causing it, since it doesn't seem to be consistent (sometimes it just works fine)
The bug occured on every map I tried (as long as they have a pause in them)
Also the inputs seem to be "kinda" registered by the game, because the input overlay counts them all at once when I failed, but not during a replay
Video proof
EDIT: I also tried with NoFail, and it seems like the amount of time when I can't press any circles is the same as the duration of the pause itself.
Replay because I didn't record a video of this attempt: replay_with_nofail.zip
Screenshots or videos
No response
Version
Lazer 2024.519.1
Logs
compressed-logs.zip
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