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Texture fading on rescaling/resizing #6278

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Alright so after messing around a lil bit more with BufferedContainers, I found out that setting the FrameBuffer Y Scale to 0 fixes the texture fading

FrameBuffer Scale Y 1

FrameBuffer Scale Y 0

I guess it works because the sprite doesn't find any nearby transparent pixels available on such a small texture size, anyways thanks for the help guys!

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peppy
May 6, 2024
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