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hey,
I'm pretty new to r3f/three.js and currently working on a configurator for ceramic. I have the problem, that. the textures of the ceramic clay/glaze don't look properly on my model.
I would like to apply different textures depending on the selection of radio buttons to my model.
When import the model with its texture from blender it looks correct, but when i apply the same texture images in a new material to the model, it looks too pale.
You can see the difference in following image:
when i use the initial texture from blender it looks fine, but i don't want to load the same model all over again for my different clay and glaze options, i only want to apply new textures.
As you can see, the baseColor texture i use is also more detailed and darker:
I already tried different colormanagement settings (default from r3f, linear & flat) but it does not do much.
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hey,
I'm pretty new to r3f/three.js and currently working on a configurator for ceramic. I have the problem, that. the textures of the ceramic clay/glaze don't look properly on my model.
I would like to apply different textures depending on the selection of radio buttons to my model.
When import the model with its texture from blender it looks correct, but when i apply the same texture images in a new material to the model, it looks too pale.
You can see the difference in following image:
![screenshot](https://private-user-images.githubusercontent.com/32701818/266724326-49518c86-6fde-427e-a7b2-8fce456448f0.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTkyOTk1MjksIm5iZiI6MTcxOTI5OTIyOSwicGF0aCI6Ii8zMjcwMTgxOC8yNjY3MjQzMjYtNDk1MThjODYtNmZkZS00MjdlLWE3YjItOGZjZTQ1NjQ0OGYwLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MjUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjI1VDA3MDcwOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTQ4OGNjY2ZiZDA2ZmZlZThkN2YxYWMzZjNlYjRjYjBlNzYxY2Q4NzNjOTdjYzA4NWNkZjBjMzUwMDI5ODJmMzgmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.XzgJ5aaY2MQv9IPjOCrdJxNi6vYnCyhLUAmH9K0RrEA)
when i use the initial texture from blender it looks fine, but i don't want to load the same model all over again for my different clay and glaze options, i only want to apply new textures.
As you can see, the baseColor texture i use is also more detailed and darker:
![basecolor](https://private-user-images.githubusercontent.com/32701818/266725786-be0428c1-3b66-4304-b2de-da3ae3176d6e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTkyOTk1MjksIm5iZiI6MTcxOTI5OTIyOSwicGF0aCI6Ii8zMjcwMTgxOC8yNjY3MjU3ODYtYmUwNDI4YzEtM2I2Ni00MzA0LWIyZGUtZGEzYWUzMTc2ZDZlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MjUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjI1VDA3MDcwOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFjZTFjYjk3NWZiZDk2ODM5YWE3ZjM5ZWM5ZTE2NzFhNTY3ZGFmZjA4M2NjMTFjZGI3NWU3NGVhNTFhZjY5OTMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.LNzzq96N3vhN4C-XXoPdHZ2raum3i0GAYE-uv67MScM)
I already tried different colormanagement settings (default from r3f, linear & flat) but it does not do much.
you can see my current development status here: https://config.pascaleschmidtceramics.de/
I hope somebody has an idea, how to fix it.
Thank you!
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