Releases: playcanvas/engine
Releases · playcanvas/engine
v0.169.4
v0.169.3
v0.169.2
b0.169.1
v0.168.12
v0.168.11
- Added more events to pc.Application
- Added pc.script.createLoadingScreen
- Much better prefiltering of RGBM cubemaps
- Removed redundant shader compilations
- Support OES_element_index_uint
- Added option for flipping X when generating DP
- Update dirty status when doing stuff with serializable materials
- [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs
v0.168.10
v0.168.9
- Added Dual-Paraboloid atlased reflections
- Use Spherical Harmonics instead of low-res cubemap
- Automatically switch to DP/SH where applicable
- drawQuadWithShader now accepts rect to set viewport
- [FIX] Prefiltered dds loading
- [FIX] Prefiltering 128x128 LDR cubemaps
- [FIX] More cubemap related bugs
- [FIX] Use parallax map channel
- [FIX] Don't use vertex colors on meshes that don't have them
- [FIX] Don't use skyboxMip for non-prefiltered cubemaps
- [FIX] Reload textures when their files have changed
- [FIX] Reload materials and cubemaps when referenced textures have changed