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Releases: playcanvas/engine

v0.169.4

25 Aug 14:58
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  • [FIX] Error when loading audiosource assets
  • withCredentials is now an option when making a request via pc.net.http

v0.169.3

25 Aug 14:58
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  • Can now load materials using a dictionary format
  • [FIX] Remove skybox event handlers when scene skybox is removed
  • [FIX] Handle cubemap changes when material references a cubemap

v0.169.2

25 Aug 14:58
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  • Added asset_registry#filter method
  • Added camera_component#horizontalFov to allow the fov to be either horizontal or vertical
  • [FIX] Changed Enter key code to 13
  • [FIX] Removed seams from skybox when using lower mips

b0.169.1

25 Aug 14:59
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  • [FIX] Absolute script URLs

v0.168.12

25 Aug 14:52
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  • [FIX] Instancing fixes

v0.168.11

25 Aug 14:53
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  • Added more events to pc.Application
  • Added pc.script.createLoadingScreen
  • Much better prefiltering of RGBM cubemaps
  • Removed redundant shader compilations
  • Support OES_element_index_uint
  • Added option for flipping X when generating DP
  • Update dirty status when doing stuff with serializable materials
  • [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs

v0.168.10

25 Aug 14:53
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  • Documentation fixes

v0.168.9

25 Aug 14:59
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  • Added Dual-Paraboloid atlased reflections
  • Use Spherical Harmonics instead of low-res cubemap
  • Automatically switch to DP/SH where applicable
  • drawQuadWithShader now accepts rect to set viewport
  • [FIX] Prefiltered dds loading
  • [FIX] Prefiltering 128x128 LDR cubemaps
  • [FIX] More cubemap related bugs
  • [FIX] Use parallax map channel
  • [FIX] Don't use vertex colors on meshes that don't have them
  • [FIX] Don't use skyboxMip for non-prefiltered cubemaps
  • [FIX] Reload textures when their files have changed
  • [FIX] Reload materials and cubemaps when referenced textures have changed

v0.168.8

25 Aug 14:53
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  • Documentation fixes
  • Various shader fixes

v0.168.6

25 Aug 14:59
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  • [FIX] Destroy AudioManager when application is destroyed.
  • [FIX] Better handling of application destruction while resources are being preloaded.