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Releases: playcanvas/engine

v1.66.1

12 Oct 09:54
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Full Changelog: v1.66.0...v1.66.1

v1.66.0

05 Oct 14:26
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v1.65.5

25 Sep 14:17
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Bug fixes

  • (iOS 17) When the context is lost, silently ignore failed shader compilation by @mvaligursky in #5644
  • (iOS 17) Handle basis wasm regression by @slimbuck in #5657
  • Material prefiltered cubemap fix by @slimbuck in #5627
  • handle null gl.getContextAttributes by jbromberg in #5667

Full Changelog: v1.65.4...v1.65.5

v1.65.4

05 Sep 14:37
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Bug fixes

  • [Fix] avoid null/undefined access on iOS when the context is lost by @mvaligursky in #5610

Full Changelog: v1.65.3...v1.65.4

v1.65.3

24 Aug 08:42
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Full Changelog: v1.65.2...v1.65.3

v1.65.2

23 Aug 14:52
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Bug Fixes

  • [Fix] Null / undefined access to script loader and xr fix by @mvaligursky in #5580
  • Refactor shader caching to handle mesh instance on layers with different lights by @mvaligursky in #5582

Full Changelog: v1.65.1...v1.65.2

v1.65.1

16 Aug 10:43
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Bug Fixes

[Fix] Avoid additional shaders creation caused by out of order lights by @mvaligursky in #5550
[Fix] Fix few shader chunks using removed IridescenceArgs struc by @mvaligursky in #5564
Fix to lightmapper when no baking lights @mvaligursky in #5565

Full Changelog: v1.65.0...v1.65.1

v1.65.0

01 Aug 14:41
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Breaking changes

  • [BREAKING] Removed support for static lights by @mvaligursky in #5502
  • [BREAKING] Layer.cullingMask and Camera.cullingMask has been removed as not needed by @mvaligursky in #5506

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v1.64.4

17 Jul 09:48
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Full Changelog: v1.64.3...v1.64.4

v1.64.3

05 Jul 10:48
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Fixes

Full Changelog: v1.64.2...v1.64.3