-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Deal with cstring parameters #5
Comments
Left: initWindow, setWindowTitle, setClipboardText, getShaderLocation, getShaderLocationAttrib, takeScreenshot, traceLog, setGamepadMappings, loadImageAnim, exportImage, exportImageAsCode, genImageText, imageText, imageDrawText, exportFontAsCode, drawText, measureText, exportMesh, exportWave, exportWaveAsCode. Needs to be done automatically else don't do it at all. |
What is the idea for cstrings? I just found myself editing the drawTextEx for raylib to pass the size, so that (from nim side) you can use edit: FYI I opened this ticket in raylib |
Γεια σου φιλε Χρήστο, I agree that calling |
Oh, was assuming I'd have to copy to obtain a null-terminated one. Thanks! |
No description provided.
The text was updated successfully, but these errors were encountered: