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I ended up using SimpleRope and simplify-js for this case the performance is pretty well |
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I am creating an application that can draw on the stage, I use Graphics for each stroke, but the performance drops when the stroke increases.
Something I do is like:
The FPS drops a lot after adding hundreds of drawings and moving around on stage.
I looked into the Chrome dev tool and saw the GPU takes a lot of time to update the stage.
I tried cache as bitmap, and it did increase the speed of rendering, but it seems not a good idea to cache hundreds or thousands of different drawings in the memory.
Is there another way to solve the issue?
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