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CHANGES.md

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1.0.0-alpha

  • Migrated the code to typescript

0.2

  • TypeScript definitions added
  • wSet/wAdd/wSub(a, v, b, w) replaced with combine/setCombine/addCombine/subCombine(a, v, b, w)
  • wSet/wAdd/wSub(a, v) replaced with mul/setMul/addMul/subMul(a, v)
  • Joints constructors cleanup

0.1

  • source code directory layout changed, classes moved around!
  • b2Class renamed to Class
  • Dumping is removed, Drawing is moved to tesbed
  • GrowableStack replaced with native array, Timer is changed
  • Math is changed and split
  • Contact and Collide classes merged, Contact registration/creation is changes
  • Shape.computeDistanceProxy is added
  • Collision and WorldCallback files merged with others
  • TestOverlap moved from Collision to Distance
  • Manifold files is added, WorldManifold.Initialize moved to Manifold.getWorldManifold
  • ContactFilter.ShouldCollide moved to Fixture?
  • ContactSolver/VelocityConstraint/PositionConstraint merged with Contact
  • ContactManager/ContactListener merged into World (and Contact)
  • Island/World.Solve/SolveTOI moved to new Solver
  • Position/Velocity correction objects assigned to owner bodies
  • binary flags changes to boolean fields (awakeFlag, autoSleepFlag, bulletFlag, fixedRotationFlag, activeFlag, enabledFlag, islandFlag, touchingFlag, filterFlag, bulletHitFlag, toiFlag, clearForces, newFixture, locked)
  • Body.Is[Type]/Set[Type] added
  • Shape, Body and Joint string types ('circle', 'dynamic', 'mouse-joint', etc.)
  • Vec2.Min/Max renamed to Vec2.Upper/Lower and several other methods added
  • Distance method, DistanceInput/Output and SimplexCache merged into a stateful Distance class
  • Fixture.Filter merged with Fixture
  • World listeners changed to events: PostSolve, PreSolve, EndContact, BeginContact, SayGoodby to post-solve, pre-solve, end-contact, begin-contact, remove-body, remove-joint, remove-fixture
  • Callbacks classes changed to functions: DynamicTree.query DynamicTree.rayCast BroadPhase.updatePairs BroadPhase.rayCast BroadPhase.query World.queryAAB World.rayCast