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Prevent specific entities from sliding or being pushed upon collision on weaker vs stronger types. #63
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Shouldn’t entities not be colliding, pushing, or sliding by default? I
thought ig.Entity.collides is configured to NEVER by default...
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I know, sorry if that was not clear and will update the title subject. What I'm talking about is when a collision mode is now set to the weaker vs stronger types. Is there a way to disable sliding? |
Not sure what you mean by “sliding”. Can you post a video capture (GIF) or
something?
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More like bounciness if that's what it's called where an entity bumps and collides into a stronger type entity like btw, I have tried bounciness set to 0 and it still bounces back. |
I'm trying to make a game that does not involve any sliding physics or pushing entities and I can't figure out how to prevent sliding when entities come in contact with each other.
Is there a particular setup that can prevent this on all or certain type of entities?
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