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Prevent specific entities from sliding or being pushed upon collision on weaker vs stronger types. #63

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rontrek opened this issue Sep 1, 2019 · 4 comments

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@rontrek
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rontrek commented Sep 1, 2019

I'm trying to make a game that does not involve any sliding physics or pushing entities and I can't figure out how to prevent sliding when entities come in contact with each other.

Is there a particular setup that can prevent this on all or certain type of entities?

@Joncom
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Joncom commented Sep 3, 2019 via email

@rontrek
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rontrek commented Sep 5, 2019

I know, sorry if that was not clear and will update the title subject. What I'm talking about is when a collision mode is now set to the weaker vs stronger types. Is there a way to disable sliding?

@rontrek rontrek changed the title Prevent specific entities from sliding or being pushed upon collision. Prevent specific entities from sliding or being pushed upon collision on weaker vs stronger types. Sep 5, 2019
@Joncom
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Joncom commented Sep 9, 2019 via email

@rontrek
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rontrek commented Sep 9, 2019

More like bounciness if that's what it's called where an entity bumps and collides into a stronger type entity like FIXED type, the entity drifts back or in the opposite direction.

btw, I have tried bounciness set to 0 and it still bounces back.

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