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I'm dealing with minor jittering issue in png sequence animation in mobile, specifically older android and IOS versions.
The asset is exported as sprite-sheet from TexturePacker with size of 2048x2048, no trimming and no extrusion and gets imported into Phaser as atlas. I have tried importing it as sprite-sheet as well with no luck.
I will mention that the sprite-sheet gets scaled down in TexturePacker to 0.75 for mobile, but the issue also happens when the sprite-sheet is scale 1.
video was recorded in phaser 3.60 but it also happens in phaser 3.80.1.
I'm sharing an exaggerated video of the issue.
car.mp4
The text was updated successfully, but these errors were encountered:
I'm dealing with minor jittering issue in png sequence animation in mobile, specifically older android and IOS versions.
The asset is exported as sprite-sheet from TexturePacker with size of 2048x2048, no trimming and no extrusion and gets imported into Phaser as atlas. I have tried importing it as sprite-sheet as well with no luck.
I will mention that the sprite-sheet gets scaled down in TexturePacker to 0.75 for mobile, but the issue also happens when the sprite-sheet is scale 1.
video was recorded in phaser 3.60 but it also happens in phaser 3.80.1.
I'm sharing an exaggerated video of the issue.
car.mp4
The text was updated successfully, but these errors were encountered: