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Phaser 3.60.0 Change Log

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Container Updates

  • Container.addHandler will now call GameObject.addedToScene.
  • Container.removeHandler will now call GameObject.removedFromScene.

Container Bug Fixes

  • Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 (thanks @samme)
  • Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 (thanks @sreadixl)
  • Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 (thanks @BenoitFreslon)
  • Sprites created directly (not via the Game Object Factory) which are then added to a Container would fail to play their animations, because they were not added to the Scene Update List. Fix #5817 #5818 #6052 (thanks @prakol16 @adomas-sk)
  • The Container.pointToContainer method would ignore the provided output parameter, but now uses it (thanks @vforsh)
  • ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 (thanks @Antriel)

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