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Branch off 1.11 manual #113

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10 of 19 tasks
rdb opened this issue Nov 29, 2021 · 0 comments
Open
10 of 19 tasks

Branch off 1.11 manual #113

rdb opened this issue Nov 29, 2021 · 0 comments

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@rdb
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rdb commented Nov 29, 2021

Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual:

After:

  • Update version numbers where necessary
  • Disable mangling of method names to snake_case in API reference generator
  • Remove mentions to Python versions older than 3.6
  • Update supported Python/platform versions on features.rst
  • Remove notes relating to old macOS pre-10.9 versions
  • Rewrite C++ task and event examples to use lambdas
  • Remove mentions of Cg shaders
  • In fact, overhaul the whole shader section
  • Update the collision solids table
  • Document InstancedNode
  • Document DepthBiasAttrib, mention deprecation of DepthOffsetAttrib
  • log_filename_strftime
  • Default platform list on Building Binaries page
  • Mention texture-reload-num-threads etc. on async load page instead of loader-num-threads
  • Merge added navigation in programming #71 (probably restructuring both PandAI and new Recast/Detour under a Pathfinding section)
  • Merge Fixed FSM Any state documentation #104
  • Update code samples to prefer property interfaces and snake_case
  • Update deployment system pages to mention Android
  • Document async FSM methods
rdb added a commit that referenced this issue Dec 22, 2021
raytopianprojects added a commit to raytopianprojects/panda3d-docs that referenced this issue Jun 23, 2023
As per issue panda3d#113 I have removed mention of Cg shaders.
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