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Would it be possible to expand physics bone collision by adding on offset? Because now there's only a radius option and I cant move the sphere to match the characters mesh, meaning that the physics collision is sticking out a lot. Ideally would love to have the same flexibility as Spherical/capsule/planar limits. Thanks
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Would it be possible to expand physics bone collision by adding on offset? Because now there's only a radius option and I cant move the sphere to match the characters mesh, meaning that the physics collision is sticking out a lot. Ideally would love to have the same flexibility as Spherical/capsule/planar limits. Thanks
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