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The title already says it all, Basically, every BitmapFilter, altho it has great use for DisplayObjects with a vast and very detailed procedure on how to apply a filter to a bitmap, this can't be said to BitmapDatas.
As far as I can understand, they are locked on what would be a procedure that's CPU based, for rendering types like Cairo or Canvas without the use of OpenGL, but no implementation on the OpenGL side.
I know this is pretty much possible due to me doing very hacky stuff to implement a BitmapData that can collect several pieces and then apply a filter to them, for my projects at HaxeFlixel, altho this may require some kind of reorganisation of how filters may be applied.
The text was updated successfully, but these errors were encountered:
The title already says it all, Basically, every
BitmapFilter
, altho it has great use forDisplayObjects
with a vast and very detailed procedure on how to apply a filter to a bitmap, this can't be said toBitmapDatas
.As far as I can understand, they are locked on what would be a procedure that's CPU based, for rendering types like
Cairo
orCanvas
without the use of OpenGL, but no implementation on the OpenGL side.I know this is pretty much possible due to me doing very hacky stuff to implement a
BitmapData
that can collect several pieces and then apply a filter to them, for my projects at HaxeFlixel, altho this may require some kind of reorganisation of how filters may be applied.The text was updated successfully, but these errors were encountered: