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Fail to bdfconv big u8x8 font #2403
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I get it. In order to get full size glyph u8x8 font you must specify tile width and tile height explicitly. So it should be like this instead: May be it would be better if bdfconv caculated minimal tw and th to enclose the entire glyph in case tw and th are not specified explicitly? |
hmmm yes, but difficult. |
As alternative you could add conversion log Note: about tv, th not being specified in case it is possible to get the sign through conversion that glyphs are probably being bigger than just 1x1 in tiles. |
this i could indeed do... |
I'm trying to obtain u8x8 font from .bdf with height greater than 1 tile but converter cuts result to 1x1 tile and I get glyph array with 8 bytes per symbol. Big u8x8 fonts from "u8x8.h" are being rendered correctly but I need unicode subset.
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