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When using the PopcornFX gem for particle effects and using a particle with the "light renderer" node, the point light's range only shows sizes from 0 to 1 meters. Anything above 1 meter doesn't show a larger light.
PopcornFX (our project uses 2.17.4, but I haven't seen any changes to the light renderer in any of their updates since)
Steps to reproduce
-Create a particle effect using the light renderer node.
-Set the light attenuation sharpness to 1, and the range at any value above 1.
-Make a control light node(s) with a range value at (or at varying values under) 1.
-Load into o3de and enable the new particle effect.
Expected behavior
The range value should correspond with the radius of the light in the set o3de measurement units. A range of 5 should create a light with a radius of 5 meters (or whatever unit is selected)
Actual behavior
The light radius matches the range value from 0m to 1m, then caps at 1m. Anything above that does not show a change.
Screenshots/Video
popcorn fx light renderer size settings.
Device: PC (have not tested on mobile devices)
OS: Windows
Version: 10
CPU Ryzen 2700
GPU NVidia RTX 2070 Super.
Memory 96 GB
Additional context
Also reached out to PopcornFX regarding issue.
The text was updated successfully, but these errors were encountered:
CarbAndrewD
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May 14, 2024
moudgils
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May 22, 2024
I reached out to the PopcornFX team about a week ago. They were not aware of anything on their end which could be causing this issue but are also looking into it.
When using the PopcornFX gem for particle effects and using a particle with the "light renderer" node, the point light's range only shows sizes from 0 to 1 meters. Anything above 1 meter doesn't show a larger light.
PopcornFX (our project uses 2.17.4, but I haven't seen any changes to the light renderer in any of their updates since)
Steps to reproduce
-Create a particle effect using the light renderer node.
-Set the light attenuation sharpness to 1, and the range at any value above 1.
-Make a control light node(s) with a range value at (or at varying values under) 1.
-Load into o3de and enable the new particle effect.
Expected behavior
The range value should correspond with the radius of the light in the set o3de measurement units. A range of 5 should create a light with a radius of 5 meters (or whatever unit is selected)
Actual behavior
The light radius matches the range value from 0m to 1m, then caps at 1m. Anything above that does not show a change.
Screenshots/Video
popcorn fx light renderer size settings.
Additional context
Also reached out to PopcornFX regarding issue.
The text was updated successfully, but these errors were encountered: