Queue family that only support sparse binding #17920
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feature/graphics/rhi
This item related to the rendering backend including API integrations such as DX12, Vulkan, or Metal
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
Is your feature request related to a problem? Please describe.
Currently o3de only supports a copy queue that needs both transfer and sparse binding. But this is not needed, needs support on devices that have a queue that only supports sparse binding.
ref: #17905
ref: #17673
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